![]() ![]() It won't be easy but it will take way less time than it took to create them from scratch for CK2 for sure Another potential difference could be the provinces/titles files but I expect that they will keep using a similar structure, we will seeĪs for the lack of MTTH that's true, but that's still just the trigger condition, it shouldn't require too much work on its own, but then there could potentially be other changes in the syntax that require additional work. On top of that modders may want to recreate the maps from scratch, or add some more impassable terrain as it seems like it will have a bigger impact in the CK3 gameplay. ![]() ![]() The CK3 counties look quite similar to the CK2 ones so it could be enough to just increase the size of the modded CK2 map, the problem then is that you'd have to split up all the counties into baronies as they're on the map in CK3. What could be slightly different is the terrain map and there are a couple of additional heightmap files. I mean, if someone showed me those pictures I wouldn't be able to tell whether they're from IR or CK2 other than for their size. Click to expand.We won't know until the game is out obviously, but looking at IR the map files, the rivers, provinces and heighmap pictures are identical to the CK2 ones (not exactly identical as they're bigger, the provinces are different etc, but you get what I'm saying). ![]()
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